Your REPL swooned me, and I immediately tried to InspectAllTheThings. Upon which I hit a snag. I can’t see data pertaining to Unreal Engime plugins, specifically the VehicleMovementComponent in the PhysXVehicles plugin (Epic Games moved the vehicle code into its own plugin in 4.14 or 4.15).
For my own code (in project and plugins) I guess I have to create a SkookumScript.ini etc according to
But how do I deal with plugins shipped with the editor?
Also, Do I have to do all the code/buildsystem integration in that guide if I just want REPL?