WIP - Syntax Hightlight - VSCode


Starting to port the library to other engine… also starting with the possibility to use the debugger outside of Unreal.

Still to early but hey step by step




Starting to port the library to other engine

What engine? :sunglasses:


I’m going to use godot, not massive like UE but have the real 2D editor that i want and the community is really nice


I think Godot would be a great fit for Skookum, do keep us posted!


@0x90 Do you have any news to share on this?
I’m also interested in Godot support.


@kurayama well… sadly not much to say… just waiting to see what is the right way to work with the ownership of the :sk: code…

I don’t want break any rule and be against the laws… Then recommended by @error454 i mail :ue4: to ask them, then they say post in the hub but nothing more to say… they dot put attention to this :confused:


Probably @Noolarch can help us to reach the EU “legal” team (or any, if can help), or guide us in a safe spot…

Because moving from UE to Godot, from my point of view not only require a basic steps, need rewrite some parts of the core itself… or make a “vanilla” version of :sk:

But make that could be against the current license, i don’t know… (I’m now a lawyer expert…)

Any way if any in the community can help with this, i appreciate…


If any other Skookumites are reading this post please go to the link: https://answers.unrealengine.com/questions/926973/view.html and post something in order to bump the post. Help @0x90 out!