I created a class using blueprints (from an empty actor, then added components etc), then implemented its functions, constructor and some more variables in Skookum. It’s an automatic door and it is working fine.
But when I duplicated this blueprint class, when I opened it in SkookumIDE (the duplicated blueprint), it has lost the stuff implemented in Skookum (functions, variables etc).
I was creating a similar type of door, but with some differences - I know I could have inherited from the first door, but there were some different components etc, it was more practical to duplicate it for now.
- Is that normal?
- And is there any way I can avoid this?
Thanks in advance,