Thank you for clicking the first topic of our undeniably skookum C++ binding, Embedding & Runtime section. SkookumScript creator Conan Reis monitors this group, and will be happy to answer your questions. Ask away!
Prior to the creation of this dedicated SkookumScript forum, there was (and still is) the Unreal Engine 4 SkookumScript forum:
Give it a read if you are so inclined. We’ll be delighted to continue the conversation here.