In our free time my brother and I have been prototyping a spell casting/throwing simulator for the vive.
In the few free hours that I’ve spent prototyping, most of my time has been devoted to getting good throwing mechanics and a solid base spell actor. Now that I have those, I’m starting to build out different spell types.
Everything is placeholder right now, with a wand asset pulled from the Infinity Blade pack to get a feel for things.
I’m really happy with the prototyping workflow in , I feel like I’m flying through ideas as quickly as we can think of them. At this point I’m doing essentially everything in except for some of the easier overlap/hit detection events.