I have been looking at the forum for clues on how to get UStructs to show in the IDE, and so far, I’ve had no luck. I downloaded 3.0.3376, installed it to the project folder as recommended in a forum post I can’t find at the moment, and then I cleaned up and recompiled everything. I do actually have a ustruct folder now, but it doesn’t have anything in it. I am using UE 4.13.2. with the plugin downloaded from http://download.skookumscript.com/beta/3376/SkookumScriptPlugin-3376-4.13.zip
What I’m trying to do is access my C++ ustructs from sk. The BP’s I have are derived from a C++ base class which has several ustructs. I also created a variable based on the ustruct in the BP, and it does not show up in the IDE. These structs are declared as USTRUCT(BlueprintType) if that makes a difference.
If USTRUCTs are supposed to be supported, it would probably be a good idea to write up the steps needed to get Sk to find them. With that in hand, I can make sure I haven’t made a mistake in following the instructions from several different forum posts.