So I’ve gone through the examples in the IDE and a number of the starting tutorials around here, but now I want to get my feet wet and at the very least try to replicate functionality of things I can do in blueprints and C++, but I’m unfamiliar with how Skookum exactly hooks into it all.
Let’s take for example trying to ray cast from the camera. I was having trouble grabbing the world location and forward vector of the camera. If I can’t even do that easily, I’m not sure I’m going to be able to use Skookum effectively.
I’m also having trouble looking through the documentation, so if there’s something I’m missing I’d appreciate being pointed in the right direction.