I wanted to see if there was a recommendation on how to handle missing sub-includes. In the past I’ve been modifying the engine source but I see now that there is the
AdditionalIncludes parameter in the ini file.
For instance my project complains about
ProgressBar.h missing the definition of its base class
UWidget. I attempted adding the line to my project’s
The issue remains the same however. I tried giving more precise path info
Components/Widget.h but no luck. Is there a right way of doing this? I don’t understand why the engine includes don’t include their own subclass, it really feels like a bug to me or that I’m missing some grand base-level include.