Possibly silly question, but in order to use the github version of the plugin do I need to be using the github version of the engine? I prefer to use the launcher downloaded versions of UE when I can (unless I need to compile a dedicated server) as my turnaround is faster (less waiting between code changes, I’m impatient).
If possible (maybe necessary given how I want to mix versions?) I’d also like to maybe make a project plugin. I had some success/failure with that in the past but what I’d tried in the past didn’t seem to work this time around.
I have several projects using various engine versions (source/binary 4.11/4.16 respectively) depending on project needs.
I’m thinking I need the source version of UE as one of the instructions is to clean the UHT but I just wanted to confirm.
As always if any extra info is required feel free to ask.
Just found this while poking about.
That answers that.