I first created a Blueprint class that derives from UObject, but data members of the class’ type weren’t visible in SkookumScript even though the class itself was. Assuming this is a technical restriction, I decided to create the class in Sk, so I had a few questions in mind:
- Does it make more sense for the class to inherit from Object or Entity if it doesn’t need Actor functionality?
- How are SkookumScript Objects managed? Are they still garbage-collected?