If you are using this class solely in SkookumScript, and are not creating actual UObjects from it, you don’t need a BP class at all, and can simply create your class inside the IDE. In this case, of course you would derive from the base class with the minimum required functionality, possibly even just the SkookumScript
When using BP classes, SkookumScript is best supported on
Actor derived classes. Using BPs directly derived from
UObject is still a bit of uncharted territory with Sk. We’ll look into it and get back to you though.
SkookumScript objects are immediately freed when they are no longer needed. There is no garbage collector that runs at unpredictable times.