Hi, Mad Scientists!
First of all, I really appreciate for you guys doing a wonderful work to help the communities out. I’m not sure why Epic game is against/not-active having a script but to be honest, I hate to work with BP(it is too messy for medium to large projects) and coding C++ is very unproductive. We need something in-between and SkookumScript hits the sweetspot.
I’ve been glancing over SkookumScript for a while and I think I’m finally ready to delve into it. I’ve looked at the robot example but it was way too simple and we need more comprehensive examples to fully appreciate SkookumScript.
Anyway, the game I’m trying to make is a FPS game and I would like to use UT as a learning project by replacing some of the classes/BPs into SS. It would really wonderful if I could run SkookumScript on it.
Do you think it is possible? I’m sure it is but I need little help to get setup. Would you be kind enough to show some guidelines? I’m sure there are some others like me and modding UT with SkookumScript will show its true capabilities.
UT is not the default UE4 project and are there anything that I need to aware (unsupported feature) before start using SS? such as UT classes will not be exposed and such.