I hope the only adaptations are improvements to the language, I do not want it to become more like those languages. Skookum has some of the best features of an oop/imperative language that you could have while making a few trade offs where performance is concerned. I have programmed in a multitude of languages from all paradigms; logical, symbolic, functional, imperative, oop, and fexpr based. Skookum is one of my favorite if not my favorite language to program in due to its performance, fast iteration, and cohesive, simple, logical syntax. Skookum does require a slight paradigm shift for game developers to use it, but it is no where near as difficult as learning a functional or logic based programming language.
Basically, what I want is… keep the syntax and semantics, improve UE interop, and enhance the language in evolutionary steps.