Hi, I was wondering if someone could explain a bit about when I should (or shouldn’t) be using the SkookumScript* classes - i.e. SkookumScriptClassDataComponent, SkookumScriptMindComponent and SkookumScriptBehaviorComponent
I’m just getting started, but so far haven’t touched any of those SkookumScript* ones, rather have been adding functions directly on to my existing user-defined classes and components (typically c++ ones, sometimes the blueprints that inherit from the c++ ones).
I’ve read a thread on them - SkookumScriptClassDataComponent, SkookumScriptMindComponent and SkookumScriptBehaviorComponent - who is who - but I’m having trouble picturing the situations where I’d use those rather than directly extending an existing class with functionality.
It seems like something worth getting my mind around before going too much further!