In my code, I have a Blueprint class called
GameMaster, which has an instance variable called
In SkookumScript, I can get the value of it using
@current_time, but I'm unable to set the value using
@current_time : 1.0 -- it won't even compile!
I then went back to Blueprint and deleted
current_time, then created it as an instance variable inside SkookumScript. Now assignment works fine!
I've read a few threads, including "Exposing instance_data to the gui of unreal", but am unable to determine the root cause of the problem.
Could anyone please shine some light on this?