So I’m launching a Character like so:
(target : ShooterCharacter) [ !startPosition : self.actor_location !endPosition : target<>Actor.actor_location !direction : Vector3! !has_suggested : GameLib.blueprint_suggest_projectile_velocity(@@world direction startPosition endPosition 2000.0 0.0 ESuggestProjVelocityTraceOption.@@do_not_trace 50.0 true true) self.launch_character(direction) ]
The Character launches fine, but I’d like to react to some events. I’ve overridden on_launched, on_landed and on_movement_mode_changed, but none of them are called. Am I missing something on my character or is this some bug with ?
I’m overriding these on an sk class that has inherited from another sk class that inherits from Character. Thanks!