Overriding


#1

Has method overriding been implemented yet? I can’t get on_begin_play or receive_begin_play to be called on startup.


#2

Yes/no. The begin play calls are not wired up, you’ll need to create a manual call from blueprint’s BeginPlay and call a method in your :sk:. Note to self: this should just work.

As far as overrides go, yes, method overriding works as expected. In this case, the reason why it doesn’t just work for receive_begin_play is more complicated, I think because it is a BlueprintImplementableEvent and doesn’t go through the normal C++ Class/Super class call routing.