[quote=“Nate, post:2, topic:143”]
Will you consider a more indie friendly option for Professional Runtime?
From the pricing page, there’re pre-built libraries in Standard Runtime, and full library C++ source only available in Professional Runtime.[/quote]
For indies almost any reduced price will still be more than most would be willing/able to pay so we will look into doing some sort of royalty mechanism akin to what is used by the Unreal Engine - perhaps even piggyback on their system and go through their Unreal Marketplace. This could also be capped to a maximum amount. However we don’t know how feasible this is or have any sort of an ETA.
We may provide static libraries for consoles as well for the Standard (free) Runtime. This would mean that the only difference between Standard and Pro Runtime would be full source and ability to target more obscure platforms that we don’t supply static libraries for. The SkookumScript runtime is the same for both Standard and Pro - it is not crippleware in any way.
Note that much of the runtime source is available. All the
AgogCore library source, all the
SkookumScript-UnrealEngine plugin source and all the
SkookumScript library header files. This should allow using the runtime in any crazy way you can imagine. If there is an error in the runtime – we’ll be on it to fix it quickly. We’ve been updating our SkookumScript GitHub repository every week or so. Compare that to big organizations or academic institutions (such as for Lua) that give updates with gaps of years between versions and have no focus on game development.
Currently the plan is not to include the full source of the toolchain - namely the IDE - for the Pro runtime. Most scripting languages have no IDE - certainly nothing that can do live changes to any platform - and we are selling it separately. If we gave the source it would be really easy for everyone to just compile their own version and we have to make money to support future development somehow. We will be actively working to make things better all the time with frequent releases.
We think that a freemium model is required for any new software these days. This is now even true with MS Visual Studio - with free, US$1200 and US$6000 versions.