Name Clashes with existing BPs


#1

Hi,

There is “Duplicated data member! The ‘@item_static_mesh’ instance data member is …” error in getting Blueprint names translated to SK.

The blueprint is downloaded from the Market Place. There are several such errors and I guess I can change the name for now but there potentially many more in other projects. I guess this can be used my point about keeping the original name the same.

Thanks.


#2

This actually is a common issue popping up when using Sk with existing UE4 projects. To address this, the Sk plugin has a feature that allows you to specify exceptions for such clashing names of properties and classes. It is described on our web site.

Let me know if it works for you!


#3

Hi, GreatGuru,
Thanks for the pointer. This will solve the problem without having to rename it everytime I get new updates. By reading the post, I think the better idea is to have an option when parsing c++ header files, we can choose to SK naming or to keep the original naming. If I choose to use the orignial naming, I probably don’t have to translate name. Would that conflict how SK works?

Cheers!