I am not discouraged, still, thanks for the encouraging post
Hopefully, I at least drove some new traffic to SkookumScript.
I did not have a good social presence going into the kickstarter, so it was my fault for not being better prepared.
SkookumScript is a better technology, but I have been programming long enough to know that superior tech is often not popular, especially when it is promoted by someone unknown like me.
We might try to go forward with the tutorials, I do not really know. Such things take a lot of time to do right, time that I was hoping would be compensated in advance.
I will still be programming in SkookumScript, I would like for SkookumScript to become the official language of Unreal. I would also like to see Skookum get ported to other engines, such as Lumberyard and Godot. I think that having Skookum in more engines would also increase its visibility