Hmm, I’m sure we could figure out some sort of mechanism for a public roadmap. We’ve used Trello in the past.
Internally we use JIRA.
Right, in general, fixing bugs are always first priority since they can have knock on effects and make new code problematic.
More comprehensive and intelligent auto-complete and hints are definitely a high priority. As is anything that helps with initial learning curve.
Based on the research that we’ve done, integrating to the level we would need would be more work than making a custom IDE designed for the context rich and realtime development environment including concurrent debugging that we have or have as a goal for SkookumScript. Of course that means that the SkookumIDE code editor is initially pretty basic and we have to reinvent the wheel to a certain extent. Eventually the SkookumIDE will be much more powerful and really take advantage of being a game development language - such as being intimately aware of what is going on in the UE4 editor. Also most people use the pre-built UE4 and don’t otherwise need or want VS.
Definitely agree that 100% BP coverage is a good goal - in particular default UE4 events. This is a fairly high priority.