Introducing the all-new superpowered SkookumIDE!


So here it is - the long awaited, very first alpha drop of our latest greatest IDE!

What’s new?

  • Built with Slate, the same UI system that Unreal Engine 4 uses, giving you
    • Slick professional look
    • Ability to dock, tear, hide and rearrange all components of the IDE to your liking
    • Unreal Engine source control system integrated into the IDE
  • Automagical incremental compilation and automagical incremental live update via single Commit button
  • All operations now 100% in main memory for maximum speed and turnaround
  • Powerful filter bars for global search built right into the class hierarchy and member list
  • Separate workspace windows for the tutorial/sample code, and your own personal code
  • New error list widget that lists all currently present errors and warnings
  • Support for archived (=packed) overlays, packing 1000s of files into one, saving load time and disk space

What’s still work in progress?

  • Many missing hot keys
  • Context menus not fully populated
  • No navigation history (forward back buttons, etc.)
  • Symbolic search and goto (not hooked up yet)
  • Text-based search in current and multi-file (not hooked up yet)
  • Very basic code editor (no auto-indent, etc. yet)
  • Autocomplete (still very basic)
  • Local code execution on IDE Shift+F4 (not hooked up yet)
  • No settings and preferences dialogs yet
  • Command line execution (not hooked up yet)
  • Debugging (not hooked up yet)
  • Polish!

Many of these features existed in some form in the old (Windows control-based) IDE though they aren’t all hooked up in the new (Slate-based) IDE yet.

Use this private category only to post your questions and bug reports!