I’ve pushed a 4.23 branch to github.
Some of the oldest bugs in the product are getting fixed as I have time. From August 1st - Sept 11, I spent all of my discretionary hours tracking down a bug that crashed the editor when compiling an inherited blueprint. I chased this down several rabbit holes, from serialization to memory corruption.
The bug was resolved, the product is now more stable, and as a bonus, the memory allocator in one of the core libs was replaced to use the memory allocation system. Memory allocation is now unified across the ecosystem, this makes it convenient for trying other memory allocators like VMem or the built-in options.
For Source Engines Only
There is a bug in 4.23 that prevents plugins from using
UnrealHeaderTool in binary versions of the engine. A full source engine is required to use in 4.23 for now. Once the bug is resolved in 4.23.1, I’ll post updates to the binaries and marketplace versions of .