So I made a spinning cube (Basic Tutorial 1: Create a cube Blueprint and rotate it using Skookum) which worked great, but then I tried renaming the blueprint which made it stop spinning. If I click the Sk button I get taken to a new class which isn’t really what I want. (just wanted to rename the BP)
What’s the best way to update the references so the original script works on the renamed BP? I saw that in the Script area of the SkookumScriptClassData component there’s a field where you can specify a class, but even if you write the name of the original class, if you then click the Sk button to open the class in the IDE you will open the class for the empty new (renamed) class which seems confusing to me.
Is this something you can fix in the IDE/UE4 itself or do you need to change the actual names of the files?