We have currently integrated only a limited amount of communication between SkookumScript and Blueprints.
Here is how to call SkookumScript from Blueprints currently using a
SkookumScriptComponent without adding any extra C++ code in the plugin.
As it mentions on that page -
invoke_query() do not currently take arguments.
Adding the capability to pass arguments is fairly straightforward and will be added to the plugin and expanded significantly in a future update.
Call SkookumScript with args from Blueprints - doing it yourself with C++
If you are keen and willing to play with the C++ code of the plugin – you can add the ability to call a SkookumScript routine with one or more parameters yourself.
Take a look at
USkookumScriptComponent::invoke_method() for an example that has no arguments.
Passing in an integer argument would look something like this:
void USkookumScriptComponent::invoke_method_with_int(FString name, int32 IntValue)
Or just wait for a future update when we will have a more comprehensive SkookumScript<->Blueprints mechanism.