The SkookumScript UE4 plugin is rapidly growing into an essential part of the Unreal Engine that you don’t want to develop without!
The SkookumIDE can be used to send over quick script command snippets while your game is running live. Even on projects not using SkookumScript for gameplay, the SkookumIDE console has a deep and powerful integration into 's guts and gives you amazing real-time manipulation power. Want to quickly teleport an actor somewhere while the game is running? Change its state? Create a bunch of enemies on the fly? is the answer and you can write most if not all of your gameplay with or a combination including Blueprints and C++ as you prefer.
Try a taste of
Get the SkookumScript stand-alone demo (no engine install required)
Experience the full might of +
Get the SkookumScript UE4 plugin and demo (requires pre-built editor or you must download and build source yourself)
More Info and Feedback
We recommend you sign up to the SkookumScript Forum (It’s fast! It’s free! No salesperson will visit your home!).
Much of the documentation and tutorials are still in the process of being created so please post questions on the forum when you need help. Here is a good place to ask general getting started questions:
And once you are signed up on the forum please note any problems you may be having here and we will lend a hand as soon as we can:
Please keep us posted on your progress. Be sure to create a post about your project and have your team write about their experiences in the Your Projects category.
Now proceed to the “Unreal Engine 4 Plug-in” doc page for more info.
SkookumScript is designed to get right to the important stuff though we are still streamlining the process with Unreal Engine 4 so please help us by being active on this forum and we will help you to have the best experience possible.
Have fun and we look forward to hearing from you!