Alt+` is supposed to bring up the SkookumIDE from the UE4 Editor - though it seems to not be working properly. We will check it out.
If space is the issue, I highly recommend getting an extra monitor. It doesn’t need to be fancy. Have the UE4 Editor on one and the SkookumIDE on another.
Yeah, I probably suggested that because Alt+`never worked for me here. I though it was an issue only in my machine.
And yes, I already work with two monitors - IDE in the left one, UE4 main vewport + details panel + logs window in the right one.
The idea of the mini console box was to be able to also be monitoring the blueprint editor that I keep opened in the left monitor, behind SookumIDE when it is in focus.
Thanks for the tip on using overlays for cheat codes! And
In the future, we could maybe make a separate mini Workbench SkookumIDE window that you could bring to the foreground for that purpose.
Again in the future, we plan to have a library of saved script snippets that will be in a drop down list in the SkookumIDE - also ideally run them via associated keyboard shortcuts and even little toolbar buttons that you can map to.
(Edit: This would indeed be great for starters, like the Tutorial Workbench, which have been a very fast way for me to revisit the syntax in common uses, situations - actually my Workbench ended up being a bigger Tutorial Workbench, with lots of commented sections on string methods, lists, vector math etc etc. I then copy-pasted it to a folder in my project as a backup, to clean it again)
Will be much appreciated!
Note: After trying some scripting tests in Skookum - a cable lift that can be sped up and slowed down by the player at any time, has an interactable door, ease in and out when leaving and reaching stations, also some interactable and automatic sci-fi doors - I’m writing the scripts each time faster (it really surprised me at some point how fast it is), I’m feeling so good by not having to have all those type declarations and “extra” grammar stuff of C++. It made me remember when I was learning python. I know C++ is great, clean and gives control over memory allocation etc etc, but for gameplay scripting it just feels bureaucratic.