Hello, I’m really liking SK so far!
Sorry if this is a dupe. I’ve managed to hookup Skookum Script to my project which has both C++ and BPs. The C++ side of things are working , as I’ve used the guide here on the forums. However I have an issue on the BP side of things with my Enums.
I have an issue where many of my enums have their initial bit (0) set to
’None’ for example:
When sk classes are generated, the classes that use the enums cannot reconcile because ‘none’ is of course a keyword and not a member!
Not sure if I should try renaming the properties via +RenameProperties or just update the key in UE4 to be something other than None.
The issue I have with the first option is that some of these are referenced in instance methods:
I’m not sure how to construct a Rename string on a Class method using +RenamePropeties.
The second option would be to update them to be something other than None and regenerate the sk. I’m nervous about doing this because I’m not sure if UE4 will go and update all places where the Enum bit is referenced.
Thanks in advance for any advice.