I wanted to fish for better ideas on how to make a resetable timer. A timer that can be reset to its original (or some new value) if called while running. In C++ I'd do something like this:
GetWorld()->GetTimerManager().SetTimer(TimerHandle, this, &Class::Function, Time, false);
Here's the seemingly obvious implementation I came up with.
// Some control variable defined somewhere
!reset? : false
// The timer coroutine
[exit] when not reset?
reset? := false