I was wondering if i could develop my own plugins using skookumscript and then share it/sell it to the marketplace.
For example i could develop my own Blueprint Libraries or extend some UE4 classes, etc.
a) Of course, the issue is that i should include skookum script in my plugin package (i’m not sure if i can, the license support it?).
b) I too should find a way to use the engine plugin folder to store my sk scripts instead of the “MyProject/Scripts/” folder.
c) Also, what would happen if someone already uses skookum script in their project?
Maybe the best approach could be to simply package sk scripts on my plugin folder and then tell the users that they need the skookum script plugin to make it work. But i still have to deal with (b).
Btw, can i extend the UE4 editor using Skookum Script?