I have a trouble with a following scenario, possibly with understanding the proper use of SK in this case:
MyStruct - USTRUCT defined in C++, it has some non-primitive type members
MyActor - C++ actor with USkookumScriptClassDataComponent added in OnConstruction
Now for SK side:
MyActor! - calls MyStruct! and initializes all members of MyStruct
MyActor! - calls a custom defined constructor MyStruct!init that initializes members of MyStruct, some of them non primitive, so with ! constructors
A workaround for above:
MyActor! - calls a ‘Class member’ method in MyStruct called init()C instead of instance constructor !init
If I would bet on the source of the crash it would be the nested ! calls inside ustructs !
The workaround works but I would prefer using the SK initialization.
The crash occurs in most cases iniside USkookumScriptDataComponent::create_sk_instance however I’ve seen it pop up elsewhere.
Let me know if there’s something that I’m doing wrong.