I wanted to see whether I’m experiencing expected behavior.
I’m running 4.11.1 engine and am also on SK 4.11 source from github.
I’ve noticed that my pure C++ classes don’t show up in the Skookum Browser. If I create a new blueprint that inherits from such a class, it will then show up in the browser but none of my BlueprintReadWrite variables or BlueprintCallable functions can be seen.
Is this the expected behavior? If not, any recommendations where to poke around? I’ve looked a bit at the SkookumScriptGenerator and from what I see, it only seems to scan blueprints. My main goal is to allow calling various C++ functions from SK.