Hey here is a quick release with some bug fixes and improvements supporting Unreal Engine 4.8.2.
New in this release
- Compatible with 4.8.2
- Added support for Epic’s
masterbranch so you can now combine SkookumScript with the bleeding edge of Unreal Engine 4
- Moved SkookumScript plugin into subfolder called
- Moved SkookumScriptGenerator into subfolder called
Shippingconfiguration now builds (not 100% yet - currently working on cooked assets)
- More sample code in workspace file
- Bug fixes:
- Auto-parse and syntax highlighting are blocked from parsing if the compiler is compiling. Also fixed the selection auto-parse in the workspace pane so it properly parses coroutines.
- fixes/updates for
How to install/update
As usual, please follow our installation/update guide on how to install it! If you are using the Epic Games Launcher (installed engine), here are the latest zip files referred to by the installation guide (this release supports only 4.8 - if you need a 4.7 version, let us know and we’ll build you one):
Note: If you are a C++/Visual Studio user and compile the engine from source, you do not need these zip files. Instead follow the instructions on how to obtain the source code from GitHub.