Hello mad friends!
I am trying to play an AnimMontage in my default FirstPerson template, but I can’t find this method in the AnimInstance class. There is another way to play a montage in a specific SkeletalMeshComponent, instead of playing on a character?
My goal here is to convert all the default CharacterBlueprint logic from the default Unreal implementation, using SkookumScript.
Basically, how can I convert the following nodes using SkookumScript?
When I try to find this method…
Thanks in advance for your skookum support!