The "Goto" dialogs in the Windows UI version of the SkookumIDE are just a Symbolic Search that looks through the names of members - not their code body text.
The names of the Blueprint commands are changed to fit the SkookumScript style:
- alternating case
OneTwoThree is changed to lowercase with underscores
Is is removed and
? is appended instead so
Get is removed so
Set is moved to the back so
move_status_set. This makes it so that
move_status_set are listed together alphabetically
- Also, any initial
Kismet2) is removed if present
A future version of the SkookumIDE will have Find in Files that can be used to search through code body text.
The UE4 blueprint name of methods is stored in the comments of methods so it would be found with a Find in Files.
We might be able to make searches in the SkookumIDE more UE4 smart so that different name variants are automatically looked for too.
Here is some more info and tips on the "Goto" Symbolic Search: