Adding Shipped Plugin not working


#1

Yo. I’m trying to give :sk: access to CableComponent, which is a plugin that ships with the engine, but haven’t had any luck. I’m using UE4.16

I’ve added:
+ScriptSupportedModules=CableComponent

to my SkookumScript.ini file, but when I compile I get this warning:

Module ‘CableComponent’ specified in game project SkookumScript.ini file is not a game module. Currently, only game modules are supported. No bindings will be generated for it.

Any help appreciated, thanks!


#2

I tried Paper2D and PhysXVehicles as well, both gave me this same warning.


#3

Thanks for pointing this out Tom!

We will look into it and get back to you.


#4

Have you tried adding that same line to the SkookumScript.ini file inside the plugin (Engine/Plugins/SkookumScript/Config/SkookumScript.ini) ?


#5

That worked! Would be nice if it worked in config file with the project though :slight_smile:


#6

Cool - we’ll look into that!