If you want to discuss the SkookumScript integrated development environment (IDE), editing scripts, debugging, etc., hoo boy, you're in the right place.
News and general announcements about SkookumScript and Agog Labs Inc.
Suggest new features and other improvements that will allow SkookumScript to evolve into an even more powerful gameplay animal.
Questions about when will SkookumScript be available for desktop/mobile/console platform X? Or perhaps you are wondering about if SkookumScript will be available as a turn-key plugin for game engine Y? This is the category to discuss such weighty developments.
If you are completely clueless about SkookumScript and/or computer programming in general, we have created this special area where we will be delighted to politely answer your foolish and uninformed questions. Don't be shy! Even if you haven't programmed a day in your life, you will amazed at how quick and easy it is to learn SkookumScript.
We all have our moments when we don't want to talk about anything related to SkookumScript. This is the place where you can freely bloviate and blither any random thought that crosses your mind to anyone who's willing to listen. The more off-topic, the better. Cat memes especially welcome.
The turn-key SkookumScript Unreal Engine 4 Plugin is currently in beta—your comments and questions are welcome here.
Discussion on the SkookumScript language itself - and compiling and parsing it.
What are you—yes, YOU—doing with SkookumScript? Tell the community about your megalomaniacal plans.
Topics on SkookumScript licensing, fees, legal and other such fun stuff.
If, when you sleep, you dream vivid dreams about SkookumScript's C++ binding, embedding and runtime, we hope you wake up here.
Deliciously meta discussion about the SkookumScript Forum, its organization, how it works, and how we can improve it.